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Blender Add-on

CamSplitter 2 — Gigapixel Rendering for Blender

Some renders simply don't fit into memory, no matter how strong the workstation: building facades, exhibition posters, ultra-high- resolution stills. CamSplitter 2 splits the camera view into tiles, renders them one by one, and stitches the result back together automatically — turning renders that would normally crash Blender into ones that finish reliably on standard hardware.

$20 · Superhive Blender 4.3 – 5.2 Cycles & Eevee Add-on or Extension GPL-3.0-or-later

Get CamSplitter 2 on Superhive ($20)

How tile rendering works

Instead of computing one huge image at once, CamSplitter divides the camera view into a grid of smaller tiles — a 4×4 grid, for example, is 16 individual tiles. Each tile is rendered on its own and then composited back into a single final image. The effect: renders at 20,000 × 20,000 pixels and beyond become possible without exhausting VRAM or system memory, even with heavy adaptive subdivision and displacement.

Camera view divided into a grid of render tiles in Blender with CamSplitter 2

Because every tile is processed independently, CamSplitter can pick up exactly where it left off. Continuous Mode remembers which tiles are already finished and simply keeps going — recovering hours of render time after a crash, a reboot, or a cancelled session.

See the render load before you render it

A high-resolution render rarely fails because of the whole image — usually it's a handful of small areas that are unusually expensive: too many subdivided objects, heavy displacement, an oversized texture. CamSplitter's analysis tools make those hotspots visible before you commit to a multi-hour render.

Grid & high-resolution heatmaps

Two classic heatmap views color the scene by estimated render cost — from cool blue (light) to hot red (expensive) — based on each object's screen coverage, polygon and micro-polygon count, active modifiers, displacement strength, and array or instance repetition. The Grid Heatmap shows which tiles are the most expensive, so you can decide whether to split a render further. The High-Resolution Heatmap zooms into the detail grid and shows hotspots even within a single tile.

Grid heatmap in Blender showing render cost per tile with CamSplitter 2
High-resolution heatmap detail view in Blender with CamSplitter 2

New in 1.42 — Persistent 3D Heatmap

One click in the viewport header and your scene's render load appears as a glowing point cloud in 3D space. It stays put while you orbit and zoom, works in every shading mode (even Solid), and draws on top of everything like an X-ray film. Two looks: additive (denser = brighter glow) or absorption (denser = darker red). Halos have a real-world size in Blender units, so the cloud reads the same in every scene. While the 3D heatmap is on, a live load histogram follows your navigation in real time — orbit, pan and zoom, and narrow load spikes show up as distinct features of the curve.

Persistent 3D heatmap point cloud glowing in the Blender viewport with CamSplitter 2 v1.42

Object Tracker HUD

The Object Tracker HUD overlays every object in the 3D viewport with its polygon count and name — an instant way to spot which imported assets are the actual memory hogs in a large scene.

Object Tracker HUD showing per-object polygon counts in the Blender viewport

What's new in v1.42

Compatibility

CamSplitter 2 runs in Blender 4.3 through 5.2 LTS, with both Cycles and Eevee, installable either as a classic add-on or as a Blender Extension. Licensed under the GPL (GPL-3.0-or-later), like every Blender add-on.

Built by CG-Mechanics

CamSplitter grew out of our own need: at CG-Mechanics, we regularly render technical visualizations for building facades, exhibition posters and large-format prints — resolutions that push a standard Blender render past its limits. We use CamSplitter internally on nearly every large project; selling it lets other studios and freelancers hit the same wall without having to build the tool themselves. See what we build with it in our technical visualization work.

FAQ

What is CamSplitter 2?

CamSplitter 2 is a Blender add-on that renders ultra-high-resolution images — 8K, 16K and beyond — on standard hardware. It splits the camera view into tiles, renders them one by one, and composites the result back into a single image automatically. It also ships render-load analysis tools (grid and high-resolution heatmaps, a persistent 3D heatmap, an Object Tracker HUD) that show where a render is expensive before you commit to it.

What is the 3D heatmap that's new in version 1.42?

A persistent, orbitable point cloud that shows your scene's render load in 3D space instead of a flat 2D overlay. Toggle it with one click in the viewport header, then orbit and zoom freely or switch shading modes — the cloud stays in place and works everywhere, in an additive (denser = brighter) or an absorption (denser = darker red) look.

Which Blender versions and render engines does it support?

Blender 4.3 through 5.2 LTS, with both Cycles and Eevee, installable either as a classic add-on or as a Blender Extension.

How much does it cost and where do I get it?

CamSplitter 2 costs $20 and is sold exclusively on Superhive (formerly Blender Market) — see the button above or below.

Get CamSplitter 2 on Superhive ($20)